Console = Nintendo 64
Times Viewed = 287
Author = Neophyte
Resident Evil 2
Invincibility
At the load game screen, press Down(4), Left(4), L, R(2), L, C-Up, C-Down. If
you entered the code correctly, the game will return to the main menu.
Infinite ammunition
At the load game screen, press Up(4), Right(4), L, R, L, R, C-Right, C-Left.
If you entered the code correctly, the game will return to the main
menu.
Hunk scenario
At the load game screen, press Up, Down, Left, Right, Left(2), Right(2), L,
R, C-Up, C-Right, C-Down, C-Left. If you entered the code correctly, the game
will return to the main menu. Alternatively, successfully complete either
character's second scenario in under two hours and thirty minutes with saving
less than twelve times. Hunk is a soldier that must reach the second floor of
the police station from the sewer with just battles and no puzzles. -From:
piripitonchi@yahoo.com
Tofu scenario
At the load game screen, press Up, Down, Left, Right, Left(2), Right(2), L,
R, C-Up, C-Left, C-Down, C-Right. If you entered the code correctly, the game
will return to the main menu. Alternatively, successfully complete either
character's first and second scenarios in less than three hours. Then, play the
game again with the other character, and successfully complete their first and
second scenarios in less than three hours. Play the game a third time and
complete either character's first and second scenarios again in less than three
hours. Note: The game must be saved less than twelve times during each of
the six scenarios played and bonus weapons must not be used. Tofu is a piece of
tofu (food) that must reach the second floor of the police station from the
sewer with just battles and no puzzles. Tofu can not use any weapons other than
a knife. -From: piripitonchi@yahoo.com
Bonus weapons
Successfully complete either character's first scenario in under two hours
and thirty minutes with an A or B ranking for the rocket launcher with infinite
ammunition. Successfully complete either character's second scenario in under
two hours and thirty minutes hours with an A or B ranking for the gatling gun
with infinite ammunition. Successfully complete either character's second
scenario in under three hours with an A or B ranking for the machine gun with
infinite ammunition. Note: The bonus weapon will appear in the next game
after the first chest is opened.
Alternate uniforms
Start a game on the normal difficulty setting. Then, go to the police station
without collecting any items. Quickly move past the zombie that appears in the
alley near the police station. Collect the shotgun, then kill the zombie. Take
the special key from the zombie's body and go to the dark room to open the
lockers with alternate uniforms. Claire has a single alternate uniform, with a
quick shooting revolver. Leon has two alternate uniforms, one of which will
allow him to shoot with one hand.
Randomizer mode
Successfully complete both scenarios. Then when starting a new game, a choice
for original or randomizer mode will appear after selecting your character and
difficulty settings. Randomizer mode places items and objects randomly
throughout the game.
EX file locations
- 1. Scenario A: In the cabinet in the file room.
- 2. Scenario B: On the desk in the Culture Experiment room of the Lab.
- 3. Scenario B: On a Umbrella soldier body in the Sewer B2 Wastewater Channel
(east side).
- 4. Scenario A: Go behind the counter of the Gun Shop, on top of the counter.
- 5. Scenario A: In the briefcase near the end of the Bus at the beginning.
- 6. Scenario B: On Hot Dog Cart on the first street.
- 7. Scenario A: On the table in the room with the Fans and the blue doors in
the Police office.
- 8. Scenario A: On Jill's desk in the S.T.A.R.S. office.
- 9. Scenario B: On Rebbeca's desk in the S.T.A.R.S. office, near the first
aid bag hanging on the wall.
- 10. Scenario B: In the passage with stairs just outside the Police station
doors.
- 11. Scenario A: The Lab, in the B4 Vaccine room.
- 12. Scenario A: The observation room of the police station on table, the
one-way glass.
- 13. Scenario B: In the Lab in on the desk in the P-4 Laboratory-across from
the moth room.
- 14. Scenario B: On the table in the room were the Chief dies.
- 15. Scenario B: In a cabinet in the monitor room that shows the Tyrant in
the Factory.
- 16. Scenario A: In the Library of the Police station in a bookcase on the
northern upper level.
Hidden ammunition
The following locations behind and within the police station in the first
scenario contain hidden ammunition caches:
Mixing herb power-ups
The herb power-ups can be mixed using the "combine" command for varying, but
very beneficial results. This will also save storage space for holding puzzle
items. Here is a listing of some herbal combinations and the outcomes:
- 1 green herb + 1 green herb = 60% health recovery
- 1 green herb + 1 blue herb = 20% health recovery and poison antidote
- 1 green herb + 1 red herb = Full health recovery
- 3 green herbs combined = Full health recovery
- 1 green herb + 1 red herb + 1 blue herb (in that order) = Cure-all (full
health recovery and poison antidote)
Ranking system
Normal difficulty
- Under 1 1/2 hours, no saves, no first aids, no mixed herbs, no infinite
weapons = "S"
- 1 1/2 - 2 1/2 hours, 1-3 saves, 1-2 first aids, no infinite weapons = "A"
- 2 - 3 hours, 1-7 saves, 1-4 first aids, no infinite weapons = "B"
- 2 - 3 hours, 1-5 saves, 1-3 first aids, infinite weapons = "B"
- 3 - 4 1/2 hours, 1-7 saves, 1-7 first aids, no infinite weapons = "C"
- 3 - 4 hours, 1-7 saves, 1-6 first aids, infinite weapons = "C"
- 4 1/2 hours or higher, 7 saves or higher, 6 first aids or higher, no
infinite weapons = "D"
- 4 1/2 hours or higher, 8 saves or higher, 6 first aids or higher, infinite
weapons = "D"
Easy difficulty
- Under 2 hours, 1-3 saves, 1-2 first aids, no infinite weapons = "A"
- 2 - 2 1/2 hours, 1-3 saves, 1-4 first aids, no infinite weapons = "B"
- 2 - 2 1/2 hours, 1-2 saves, 1-2 first aids, infinite weapons = "B"
- 2 1/2 - 3 1/2 hours, 1-8 saves, 1-5 first aids, no infinite weapons = "C"
- 2 1/2 - 3 1/2 hours, 1-6 saves, 1-4 first aids, infinite weapons = "C"
- 3 hours or higher, 9 saves or higher, 4 first aids or higher, no infinite
weapons = "D"
- 3 hours or higher, 9 saves or higher, 5 first aids or higher, infinite
weapons = "D"
Hints
- Final stage bonus room
The final stage has a bonus room that can be entered through a long but easy
process. In the first scenario, have Leon or Claire use the red lab key card to
enter the room with the giant flying moth. Kill the moth. Find the keyboard
attached to the wall, kill the larvae on it and type your name in on the
keyboard as "NEMESIS". Register your fingerprint. Go to the first floor
of the lab and find the thumbprint reader panel. Use your fingerprint, and the
panel should then ask for a second "fingerprint verification." Complete the
game, and save the second scenario to any file. In the second scenario from the
game you have just played, go to the final stage. Find the room on the first
floor of the lab where wriggling plant vines are blocking the vent. The red lab
key card should be there. Take it and go to the moth room with the keyboard.
Enter your name as "GUEST" and register your thumbprint. Finally, go to the
first floor and find the thumbprint reader. It should ask for the "secondary
fingerprint verification." Do it, and the bonus room to the right of the panel
should be unlocked. Look for a special weapon inside. -From:
dbaumberger@juno.com
- Safe combination
The combination to the safe in front of the chief's desk at the police
office, with all the zombies, is 4542. Open it to find shotgun shells and
a map. -From: WaSP1525@aol.com
- Easy gator kill
When fighting the gator, and he starts coming towards you, go and inspect the
yellow light on the left wall. Then, the light will fall off and the gator will
eat it. Now while the light is in its mouth, shoot it and the gator will
explode.
- Tyrant's ammuntion
In Leon or Claire's second scenario, the player will constantly run into a
giant super zombie called Tyrant. Every time a Tyrant is defeated, the player
can steal his ammunition: Shotgun shells or magnum bullets for Leon, and grenade
rounds or bow gun bolts for Claire.
Script From CheatsNetwork coded by David Cole